Monday, June 11, 2007
Sprint Refunds and Message Flow Changes
Summary Table of Carrier Requirements/Restrictions
You can download the table here. Let me know what you think. Drop me an email: travis[at]reminderconnection.com
Friday, June 08, 2007
Global Messaging 2007
According to John Delaney, principal analyst in Ovum's Consumer Group, there are five reasons for the success of SMS:
- Simplicity: everyone can use it.
- Ubiquity: everyone has it.
- Awareness: everyone knows about it.
- Critical Mass: everyone can receive SMS and knows how to read it.
- Reliability: SMS messages don't get lost all that often.
Let's hope U.S. carriers get the 'message'.
Monday, June 04, 2007
Verizon Content Rating
Verizon is in the early stages of releasing a new content rating system for off-portal content. All short code programs will need to be categorized in one of four different content categories. All Verizon subscribers will also be categorized in one of four content categories. If a content provider is attempting to deliver content to a subscriber in a 'lower' category, the content download will fail and a specific error will be returned to the content provider, who will need to send a message to the subscriber alerting him/her that the content is not available.
The four content categories are :
| Category | Recommended Age Group |
|---|---|
| C7+ | Age 7+ |
| T13+ | Age 13+ |
| YA17+ | Age 17+ |
| Filter Off | Age 18+ |
The subscriber classification can be changed by parents by logging in to their Verizon account. The default subscriber classification is T13+. The content classification is set by the content provider and actively audited by Verizon to prevent abuse. The default content classification is T13+.
Timelines for implementation have not been communicated. While this potentially opens the door for content providers to offer adult content, Verizon has made it clear that only the first two content categories will be allowed for now. There is no firm date at this time for when content in the later categories will be allowed.
US Premium SMS Revenues
A couple of interesting statistics:
- Mobile content downloads dominate in value (79% of total revenue). Average premium transaction value is $7.27
- Off-portal content downloads now account for 32% of all mobile content downloads.
- TV based voting and sweepstakes account for 47% of total volume, but that total is probably based on a few stand out hits like 'Deal or No Deal', who accounts for half of that volume. Average premium transaction value is $1.
- Based on Q1 results, we can now safely say that 2007 Premium SMS revenues will exceed $1 billion.
| Category Type | Volume (000) | Volume Share (%) | Revenue | Revenue Share (%) |
|---|---|---|---|---|
| Mobile Content | 29,544 | 40% | $214.9M | 79% |
| Voting/Sweepstakes | 34,716 | 47% | $35.4M | 13% |
| Chat/Community | 5,497 | 7% | $5.7M | 2% |
| Other | 4,208 | 6% | $17.4M | 6% |
Here are some thoughts about these numbers:
- The high transaction value associated with mobile content ($7.27) clearly indicates that the vast majority of all mobile content downloads is charged on a monthly subscription basis. If that is the case, roughly 10 million users are currently signed for monthly subscriptions, or about 4% of all mobile subscribers in the US.
- Furthermore, if we assume that binary content subscriptions (ringtones, wallpapers, games, etc.) typically cost $9.99 per month, where as pure text subscriptions (horoscopes, jokes, etc.) cost $4.99, it follows that 54% of all mobile content subscribers sign up for text alerts, and 46% sign up for ringtones.
- It is clear that most premium sweepstakes and voting contests run at a $0.99 price point.
- It is interesting to see that voting+content account for over 90% of all revenues. This means that other premium sms categories such as chat, dating, and micropayments haven't really taken off yet. This is hardly surprising given the limited support amongst carriers as well as the severe restrictions that some carriers are imposing on such programs.
Friday, June 01, 2007
Verizon and Reverse Auctions
Although this provision specifically applies to reverse auctions (and not general sweepstakes), we do feel that the next step will probably be to extend it to premium billed sweepstakes. We encourage content providers to start modifying their premium sweepstakes and reverse auction campaigns accordingly.